
She said, “oh that’s the ‘normal’ Mario game. A woman who was older than me (either an aunt or grandmother, I couldn’t tell as she was fit and well put together) looked at us playing the New Super Mario Bros U DX demo. I took him to the Switch demo kiosk for fun. He likes Mario even though he still needs my help to play. The day before, I was in Target with my 2 year old son. Can we preorder them?” They were not “gamers.” I was surprised they even knew you could preorder games at GameStop. Another couple came in (childless probably have nephews and/or godkids) and walked right up the counter and said, “we just heard there are two new Mario games coming out in the fall. I was in GameStop on Friday and there was a big billboard for Street Fighter 6. The Mario Movie is a huge hit and the mass market is excited about Mario Wonder. While tourists are buying some Switches, it can't all be due to tourists. You go through the game and once you experience the proscribed character and story progression, you can't go back and do it all differently. You can't really do that with a Final Fantasy game. I played through BotW three times and had very different adventures each time because I wanted to try new things. They can come back and play differently again and again even after they get all the story beats. One of the biggest reasons for the difference in sales is that in TotK the player can play how they want.

The former focus on arcade gameplay while the latter focus on lore and character progression.

They aren't fundamentally about stats, character parties, lore, story, cutscenes, etc.Īction-adventure games are fundamentally descended from arcade games while RPG's are descended from '80's CRPG's, which themselves were computer adaptations of tabletop RPG's. They are about the player's adventure and the player having direct control of that adventure. They are arcade games superimposed in an adventure setting. So what does it matter really? Unlike what we are seeing with PS where software remains abysmal.Ĭlick to expand.Those aren't RPG's. But hey look at it this way even if a load of tourists or buying Switches when they visit Japan it looks like they are also buying games.

Otherwise software would not be looking this strong. With multiple new releases including one that overperformed, momentum from TOTK and the Mario movie I think it's time to accept that Switch hardware sales is likely not due to exporting or whatever. Debuting higher than original the Danganronpa bodes well for the future this IP as Danganronpa grew more popular from WoW so hopefully something similar will happen here.

Spike Chunsoft must be very pleased with this, this is before they have launched their multimedia projects for this IP. HOLY MOLY! Rain Code hella overperformed! How many people actually expected it to debut that high? Turns out what we were seeing on Amazon JP and GEO was correct then.
